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IEEECGIV
2006
IEEE
15 years 3 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
ICIP
2007
IEEE
15 years 11 months ago
MAP Particle Selection in Shape-Based Object Tracking
The Bayesian filtering for recursive state estimation and the shape-based matching methods are two of the most commonly used approaches for target tracking. The Multiple Hypothesi...
Alessio Dore, Carlo S. Regazzoni, Mirko Musso
FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 1 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
ICCV
2007
IEEE
15 years 11 months ago
Robust Visual Tracking Based on Incremental Tensor Subspace Learning
Most existing subspace analysis-based tracking algorithms utilize a flattened vector to represent a target, resulting in a high dimensional data learning problem. Recently, subspa...
Xi Li, Weiming Hu, Zhongfei Zhang, Xiaoqin Zhang, ...
IVA
2005
Springer
15 years 3 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...