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VRCAI
2009
ACM
14 years 23 days ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
BMCBI
2008
100views more  BMCBI 2008»
13 years 6 months ago
Hotspot Hunter: a computational system for large-scale screening and selection of candidate immunological hotspots in pathogen p
Background: T-cell epitopes that promiscuously bind to multiple alleles of a human leukocyte antigen (HLA) supertype are prime targets for development of vaccines and immunotherap...
Guanglan Zhang, Asif M. Khan, Kellathur N. Sriniva...
SI3D
2003
ACM
13 years 11 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
MICRO
2003
IEEE
116views Hardware» more  MICRO 2003»
13 years 11 months ago
Universal Mechanisms for Data-Parallel Architectures
Data-parallel programs are both growing in importance and increasing in diversity, resulting in specialized processors targeted at specific classes of these programs. This paper ...
Karthikeyan Sankaralingam, Stephen W. Keckler, Wil...
ICDCS
2008
IEEE
14 years 21 days ago
Distributed Divide-and-Conquer Techniques for Effective DDoS Attack Defenses
Distributed Denial-of-Service (DDoS) attacks have emerged as a popular means of causing mass targeted service disruptions, often for extended periods of time. The relative ease an...
Muthusrinivasan Muthuprasanna, Govindarasu Manimar...