Sciweavers

875 search results - page 123 / 175
» Situated Actions and Cognition
Sort
View
CIG
2005
IEEE
15 years 7 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CIG
2005
IEEE
15 years 7 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
AH
2004
Springer
15 years 6 months ago
Myriad: An Architecture for Contextualized Information Retrieval and Delivery
Users’ information needs are largely driven by the context in which they make their decisions. This context is dynamic. It includes the users’ characteristics, their current do...
Cécile Paris, Mingfang Wu, Keith Vander Lin...
EMSOFT
2004
Springer
15 years 6 months ago
An event detection algebra for reactive systems
In reactive systems, execution is driven by external events to which the system should respond with appropriate actions. Such events can be simple, but systems are often supposed ...
Jan Carlson, Björn Lisper
HICSS
2003
IEEE
165views Biometrics» more  HICSS 2003»
15 years 6 months ago
The Birth of An E-Business System Architecture: Conflicts, Compromises, and Gaps in Methods
This paper describes the system architecture development process in an international ICT company, which is building a comprehensive e-business system for its customers. The implem...
Kari Smolander