Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Users’ information needs are largely driven by the context in which they make their decisions. This context is dynamic. It includes the users’ characteristics, their current do...
In reactive systems, execution is driven by external events to which the system should respond with appropriate actions. Such events can be simple, but systems are often supposed ...
This paper describes the system architecture development process in an international ICT company, which is building a comprehensive e-business system for its customers. The implem...