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ECAI
2004
Springer
15 years 6 months ago
Avatars That Learn How to Behave
It is possible to model avatars that learn to simulate object manipulations and other complex actions. A number of applications may benefit from this technique including safety, e...
Adam Szarowicz, Paolo Remagnino
EPIA
2005
Springer
15 years 7 months ago
Subgoal Semantics in Agent Programming
This paper investigates the notion of subgoals as used in plans in cognitive agent programming languages. These subgoals form act representation of more concrete courses of action ...
M. Birna van Riemsdijk, Mehdi Dastani, John-Jules ...
IJCNN
2007
IEEE
15 years 7 months ago
Integrating a Flexible Representation Machinery in a Model of Human Concept Learning
— High-order human cognition involves processing of abstract and categorically represented knowledge. Traditionally, it has been considered that there is a single innate internal...
Toshihiko Matsuka, Yasuaki Sakamoto
COSIT
1999
Springer
145views GIS» more  COSIT 1999»
15 years 5 months ago
The Nature of Landmarks for Real and Electronic Spaces
Landmarks are significant in one’s formation of a cognitive map of both physical environments and electronic information spaces. Landmarks are defined in physical space as having...
Molly E. Sorrows, Stephen C. Hirtle
ITS
2004
Springer
138views Multimedia» more  ITS 2004»
15 years 6 months ago
A Metacognitive ACT-R Model of Students' Learning Strategies in Intelligent Tutoring Systems
Research has shown that students’ problem-solving actions vary in type and duration. Among other causes, this behavior is a result of strategies that are driven by different goal...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Kennet...