We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
We propose a situation calculus formalization of action domains that include numeric-valued fluents (so-called additive or measure fluents) and concurrency. Our approach allows fo...
In our previous research, we investigated the properties of case-based plan recognition with incomplete plan libraries. Incremental construction of plan libraries along with retri...