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AIIDE
2008
15 years 3 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
CIE
2005
Springer
15 years 1 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
HCI
2009
14 years 11 months ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
ASP
2001
Springer
15 years 5 months ago
Additive Fluents
We propose a situation calculus formalization of action domains that include numeric-valued fluents (so-called additive or measure fluents) and concurrency. Our approach allows fo...
Joohyung Lee, Vladimir Lifschitz
FLAIRS
2003
15 years 2 months ago
Alternate Strategies for Retrieval in State-Spaces
In our previous research, we investigated the properties of case-based plan recognition with incomplete plan libraries. Incremental construction of plan libraries along with retri...
Boris Kerkez, Michael T. Cox