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AIIDE
2007
15 years 3 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
PRL
2008
93views more  PRL 2008»
15 years 1 months ago
Learning to learn: From smart machines to intelligent machines
Since its birth, more than five decades ago, one of the biggest challenges of artificial intelligence remained the building of intelligent machines. Despite amazing advancements, ...
Bogdan Raducanu, Jordi Vitrià
KBS
2000
86views more  KBS 2000»
15 years 1 months ago
Those "psychological tools" inside the design process
: In this paper we present an interaction-oriented approach to the process of designing a document for the end-user. We emphasize exchange between subjects and the subjects' r...
Sylvie Grosjean, Pierre Fixmer, Christian Brassac
ICANN
2005
Springer
15 years 7 months ago
Reinforcement Learning in MirrorBot
For this special session of EU projects in the area of NeuroIT, we will review the progress of the MirrorBot project with special emphasis on its relation to reinforcement learning...
Cornelius Weber, David Muse, Mark Elshaw, Stefan W...
AAAI
1990
15 years 2 months ago
Becoming Increasingly Reactive
We describe a robot control architecture which combines a stimulus-response subsystem for rapid reaction, with a search-based planner for handling unanticipated situations. The ro...
Tom M. Mitchell