Agents of a multi-agent system (MAS) must synchronize whenever they want to perform simultaneous actions. In situated MASs, typically, the control over such synchronization is cent...
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
In recent years, advances in software tools have made it easier to analyze interactive system specifications, and the range of their possible behaviors. However, the effort involve...
Abstract. Virtual professional communities require a strong coevolution of their social and information systems. To ensure that the evolutionary process of their socio-technical sy...
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...