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ENTCS
2008
119views more  ENTCS 2008»
15 years 4 months ago
An Example of Cloning Graph Transformation Rules for Programming
Graphical notations are already popular for the design of software, as witnessed by the success of the Uniform Modeling Languages (UML). In this paper, we advocate the use of grap...
Mark Minas, Berthold Hoffmann
HYBRID
1998
Springer
15 years 8 months ago
High Order Eigentensors as Symbolic Rules in Competitive Learning
We discuss properties of high order neurons in competitive learning. In such neurons, geometric shapes replace the role of classic `point' neurons in neural networks. Complex ...
Hod Lipson, Hava T. Siegelmann
COGSCI
2008
75views more  COGSCI 2008»
15 years 2 months ago
Exemplars, Prototypes, Similarities, and Rules in Category Representation: An Example of Hierarchical Bayesian Analysis
This article demonstrates the potential of using hierarchical Bayesian methods to relate models and data in the cognitive sciences. This is done using a worked example that consid...
Michael D. Lee, Wolf Vanpaemel
162
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FLAIRS
2004
15 years 5 months ago
Developing Task Specific Sensing Strategies Using Reinforcement Learning
Robots that can adapt and perform multiple tasks promise to be a powerful tool with many applications. In order to achieve such robots, control systems have to be constructed that...
Srividhya Rajendran, Manfred Huber
GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall