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SGAI
2009
Springer
15 years 5 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
106
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TBILLC
2005
Springer
15 years 4 months ago
Real World Multi-agent Systems: Information Sharing, Coordination and Planning
Abstract. Applying multi-agent systems in real world scenarios requires several essential research questions to be answered. Agents have to perceive their environment in order to t...
Frans C. A. Groen, Matthijs T. J. Spaan, Jelle R. ...
ATAL
2008
Springer
15 years 28 days ago
Identifying beneficial teammates using multi-dimensional trust
Multi-agent teams must be capable of selecting the most beneficial teammates for different situations. Multi-dimensional trustworthiness assessments have been shown significantly ...
Jaesuk Ahn, Xin Sui, David DeAngelis, K. Suzanne B...
CHI
2008
ACM
15 years 11 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
CHI
2005
ACM
15 years 11 months ago
Participatory design of an orientation aid for amnesics
We present the participatory design and evaluation of an orientation aid for individuals who have anterograde amnesia. Our design team included six amnesics who have extreme diffi...
Mike Wu, Ronald Baecker, Brian Richards