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» Skeletonization of Digital Objects
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119
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DGO
2004
105views Education» more  DGO 2004»
15 years 5 months ago
Modeling and Comparing Spatiotemporal Events
Spatiotemporal helixes constitute a novel method we developed for modeling changes in an object over time. Changes in both an object's trajectory and its outline can be repre...
Kristin Eickhorst, Peggy Agouris, Anthony Stefanid...
175
Voted
MM
1997
ACM
182views Multimedia» more  MM 1997»
15 years 8 months ago
VideoQ: An Automated Content Based Video Search System Using Visual Cues
The rapidity with which digital information, particularly video is being generated, has necessitated the development of tools for efficient search of these digital media. Content...
Shih-Fu Chang, William Chen, Horace J. Meng, Hari ...
141
Voted
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 7 months ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors
TEI
2012
ACM
285views Hardware» more  TEI 2012»
13 years 11 months ago
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is rel...
Alexander Wiethoff, Hanna Schneider, Michael Rohs,...
162
Voted
WSCG
2003
207views more  WSCG 2003»
15 years 5 months ago
Development of a Flexible Augmented Prototyping System
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...