Sciweavers

1361 search results - page 113 / 273
» Skeletonization of Digital Objects
Sort
View
MICCAI
2001
Springer
15 years 8 months ago
Shape versus Size: Improved Understanding of the Morphology of Brain Structures
Standard practice in quantitative structural neuroimaging is a segmentation into brain tissue, subcortical structures, fluid space and lesions followed by volume calculations of gr...
Guido Gerig, Martin Styner, Martha Elizabeth Shent...
146
Voted
AVI
2008
15 years 6 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
122
Voted
BMCBI
2006
155views more  BMCBI 2006»
15 years 3 months ago
CAVER: a new tool to explore routes from protein clefts, pockets and cavities
Background: The main aim of this study was to develop and implement an algorithm for the rapid, accurate and automated identification of paths leading from buried protein clefts, ...
Martin Petrek, Michal Otyepka, Pavel Banás,...
161
Voted
CGF
1998
213views more  CGF 1998»
15 years 3 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
118
Voted
ICIP
2003
IEEE
16 years 5 months ago
Scalable object-based image retrieval
Digital visual libraries have currently available huge amounts of content in unstructured, nonindexed form. Since these collections keep growing fast, retrieving specific images i...
Tsz Ying Lui, Ebroul Izquierdo