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» Skeletonization of Digital Objects
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137
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TCS
2008
15 years 3 months ago
Finding a minimum medial axis of a discrete shape is NP-hard
The medial axis is a classical representation of digital objects widely used in many applications. However, such a set of balls may not be optimal: subsets of the medial axis may ...
David Coeurjolly, Jérôme Hulin, Isabe...
TIP
2002
84views more  TIP 2002»
15 years 3 months ago
Disocclusion: a variational approach using level lines
Object recognition, robot vision, image and film restoration may require the ability to perform disocclusion. We call disocclusion the recovery of occluded areas in a digital image...
Simon Masnou
111
Voted
FSTTCS
2010
Springer
15 years 1 months ago
Playing in stochastic environment: from multi-armed bandits to two-player games
Given a zero-sum infinite game we examine the question if players have optimal memoryless deterministic strategies. It turns out that under some general conditions the problem for...
Wieslaw Zielonka
136
Voted
MEMICS
2010
14 years 10 months ago
On Reliability and Refutability in Nonconstructive Identification
Identification in the limit, originally due to Gold [10], is a widely used computation model for inductive inference and human language acquisition. We consider a nonconstructive ...
Ilja Kucevalovs
MEMICS
2010
14 years 10 months ago
Instructor Selector Generation from Architecture Description
We describe an automated way to generate data for a practical LLVM instruction selector based on machine-generated description of the target architecture at register transfer leve...
Miloslav Trmac, Adam Husar, Jan Hranac, Tomas Hrus...