Sciweavers

1361 search results - page 137 / 273
» Skeletonization of Digital Objects
Sort
View
126
Voted
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
15 years 10 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...
TCC
2007
Springer
125views Cryptology» more  TCC 2007»
15 years 10 months ago
From Weak to Strong Watermarking
The informal goal of a watermarking scheme is to “mark” a digital object, such as a picture or video, in such a way that it is difficult for an adversary to remove the mark wit...
Nicholas Hopper, David Molnar, David Wagner
DGCI
2005
Springer
15 years 9 months ago
Computation of Homology Groups and Generators
Topological invariants are extremely useful in many applications related to digital imaging and geometric modeling, and homology is a classical one, which has not yet been fully e...
Samuel Peltier, Sylvie Alayrangues, Laurent Fuchs,...
E4MAS
2005
Springer
15 years 9 months ago
Augmenting the Physical Environment Through Embedded Wireless Technologies
Emerging pervasive computing technologies such as sensor networks and RFID tags can be embedded in our everyday environment to digitally store and elaborate a variety of informatio...
Marco Mamei, Franco Zambonelli
GREC
2005
Springer
15 years 9 months ago
Sketch Parameterization Using Curve Approximation
This paper presents a method of parameterization for online freehand drawing objects based on a piecewise cubic Bezier curve approximation. The target is to represent sketches in a...
Zhengxing Sun, Wei Wang, Lisha Zhang, Jing Liu