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» Skeletonization of Digital Objects
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126
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JVCA
2006
206views more  JVCA 2006»
15 years 3 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
138
Voted
CG
2002
Springer
15 years 3 months ago
Analytical methods for polynomial weighted convolution surfaces with various kernels
Convolution surface has the advantage of being crease-free and bulge-free over other kinds of implicit surfaces. Among the various types of skeletal elements, line segments can be...
Xiaogang Jin, Chiew-Lan Tai
PR
2007
81views more  PR 2007»
15 years 3 months ago
Graph embedding using tree edit-union
In this paper we address the problem of how to learn a structural prototype that can be used to represent the variations present in a set of trees. The prototype serves as a patte...
Andrea Torsello, Edwin R. Hancock
148
Voted
ICRA
2010
IEEE
211views Robotics» more  ICRA 2010»
15 years 2 months ago
A saliency-based approach to boost trail detection
— This paper presents a saliency-based solution to boost trail detection. The proposed model builds on the empirical observation that trails are usually conspicuous structures in...
Pedro Santana, Nelson Alves, Luís Correia, ...
130
Voted
PAMI
2011
14 years 6 months ago
Construction of Iso-Contours, Bisectors, and Voronoi Diagrams on Triangulated Surfaces
—In the research of computer vision and machine perception, three-dimensional objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practic...
Yong-Jin Liu, Zhanqing Chen, Kai Tang