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» Skeletonization of Digital Objects
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130
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CANDC
2005
ACM
15 years 5 months ago
Freedom and constraint in the creative process in digital fine art: an AHRB invited workshop
The workshop will explore in depth the nature of freedom and constraint in the creative process in digital fine art from the perspective of embodied mind. The problem is crucial t...
John Haworth, Sue Gollifer, James Faure Walker, Pa...
151
Voted
ALIFE
1999
15 years 3 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
144
Voted
OIR
2010
101views more  OIR 2010»
15 years 2 months ago
Supporting information access in e-learning by integrating digital libraries and ontology
Purpose – The purpose of this paper is to examine the integration of digital library (DL) technologies with ontology-based knowledge representation in providing semantic rich in...
Daqing He, Yefei Peng, Ming Mao, Dan Wu
136
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CHI
2007
ACM
16 years 4 months ago
Effects of audio and visual surrogates for making sense of digital video
Video surrogates are meant to help people quickly make sense of the content of a video before downloading or seeking more detailed information. In this paper we present the result...
Yaxiao Song, Gary Marchionini
148
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ICIDS
2009
Springer
15 years 10 months ago
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domai...
Reid Swanson, Andrew S. Gordon