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» Skeletonization of Digital Objects
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126
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ETS
2006
IEEE
114views Hardware» more  ETS 2006»
15 years 3 months ago
From Research Resources to Learning Objects: Process Model and Virtualization Experiences
Typically, most research and academic institutions own and archive a great amount of objects and research related resources that have been produced, used and maintained over long ...
José Luis Sierra, Alfredo Fernández-...
138
Voted
BVAI
2007
Springer
15 years 10 months ago
Neural Object Recognition by Hierarchical Learning and Extraction of Essential Shapes
We present a hierarchical system for object recognition that models neural mechanisms of visual processing identified in the mammalian ventral stream. The system is composed of ne...
Daniel Oberhoff, Marina Kolesnik
135
Voted
ECTEL
2007
Springer
15 years 10 months ago
MACE - Enriching Architectural Learning Objects for Experience Multiplication
Education in architecture requires access to a broad range of learning materials to develop flexibility and creativity in design. The learning material is compromised of textual an...
Moritz Stefaner, Elisa Dalla Vecchia, Massimiliano...
125
Voted
ICA3PP
2009
Springer
15 years 7 months ago
Finding Object Depth Using Stereoscopic Photography
Stereoscopic scenes of the mankind is naturally caused by synthesizing two images produced by the parallax of the two eyes of human. Such being the case, mankind can distinguish t...
Yu-Hua Lee, Tai-Pao Chuang
93
Voted
INTERACT
2003
15 years 5 months ago
Ontology for Multi-surface Interaction
: Digital computation is a powerful source of functional support. However, it has been confined to the augmentation of single objects only. In this article, we are interested in th...
Joëlle Coutaz, Christophe Lachenal, Sophie Du...