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» Skeletonization of Digital Objects
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187
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JCST
2010
122views more  JCST 2010»
15 years 2 months ago
Harmonic Field Based Volume Model Construction from Triangle Soup
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
Chao-Hui Shen, Guo-Xin Zhang, Yu-Kun Lai, Shi-Min ...
145
Voted
SIGGRAPH
1997
ACM
15 years 7 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
115
Voted
DGCI
2005
Springer
15 years 9 months ago
Reversible Polygonalization of a 3D Planar Discrete Curve: Application on Discrete Surfaces
Abstract. Reversible polyhedral modelling of discrete objects is an important issue to handle those objects. We propose a new algorithm to compute a polygonal face from a discrete ...
Isabelle Sivignon, Florent Dupont, Jean-Marc Chass...
102
Voted
VLDB
2000
ACM
121views Database» more  VLDB 2000»
15 years 7 months ago
Optimizing Multi-Feature Queries for Image Databases
In digital libraries image retrieval queries can be based on the similarity of objects, using several feature attributes like shape, texture, color or text. Such multi-feature que...
Ulrich Güntzer, Wolf-Tilo Balke, Werner Kie&s...
148
Voted
ECSCW
2003
15 years 5 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk