A new approach for constructing pseudo-keywords, referred to as Sense Units, is proposed. Sense Units are obtained by a word clustering process, where the underlying similarity re...
While participating in the HARD track our first question was, what an IR-application should look like that takes into account preference meta-data from the user, without the need ...
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
We present a preliminary and ongoing study into intimate objects: technological devices for maintaining intimacy at a distance. We use the notion of critical technical practice to...
In this study we present a client-based architecture that supports time-shift Digital-TV (DTV) features (i.e., pause, replay and fast-forward) and interactive applications. We cal...