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ATAL
2010
Springer
15 years 28 days ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2010
Springer
15 years 28 days ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
CCGRID
2010
IEEE
15 years 28 days ago
Elastic Site: Using Clouds to Elastically Extend Site Resources
Infrastructure-as-a-Service (IaaS) cloud computing offers new possibilities to scientific communities. One of the most significant is the ability to elastically provision and relin...
Paul Marshall, Kate Keahey, Timothy Freeman
CCGRID
2010
IEEE
15 years 28 days ago
Designing Accelerator-Based Distributed Systems for High Performance
Abstract--Multi-core processors with accelerators are becoming commodity components for high-performance computing at scale. While accelerator-based processors have been studied in...
M. Mustafa Rafique, Ali Raza Butt, Dimitrios S. Ni...
CCIA
2009
Springer
15 years 28 days ago
Shout and Act
1 We adapt the Shout and Act algorithm to Digital Objects Preservation where agents explore file systems looking for digital objects to be preserved (victims). When they find somet...
Josep Lluís de la Rosa, Albert Trias i Mans...
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