Sciweavers

9490 search results - page 1634 / 1898
» Slow Intelligence Systems
Sort
View
AIIDE
2008
15 years 8 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AIIDE
2008
15 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
APN
2008
Springer
15 years 8 months ago
Hierarchical Set Decision Diagrams and Automatic Saturation
Shared decision diagram representations of a state-space have been shown to provide efficient solutions for model-checking of large systems. However, decision diagram manipulation ...
Alexandre Hamez, Yann Thierry-Mieg, Fabrice Kordon
ATAL
2008
Springer
15 years 8 months ago
Optimal-in-expectation redistribution mechanisms
Many important problems in multiagent systems involve the allocation of multiple resources among the agents. If agents are self-interested, they will lie about their valuations fo...
Mingyu Guo, Vincent Conitzer
EUROISI
2008
15 years 8 months ago
Homeland Security Data Mining Using Social Network Analysis
The tragic events of September 11th have caused drastic effects on many aspects of society. Academics in the fields of computational and information science have been called upon ...
Hsinchun Chen
« Prev « First page 1634 / 1898 Last » Next »