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TSMC
2010
14 years 6 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
AIPS
2011
14 years 3 months ago
Directed Search for Generalized Plans Using Classical Planners
We consider the problem of finding generalized plans for situations where the number of objects may be unknown and unbounded during planning. The input is a domain specification...
Siddharth Srivastava, Neil Immerman, Shlomo Zilber...
ICHIT
2009
Springer
15 years 6 months ago
A genetic algorithm approach for a constrained employee scheduling problem as applied to employees at mall type shops
In this application of artificial intelligence to a real-world problem, the constrained scheduling of employee resourcing for a mall type shop is solved by means of a genetic algo...
Adrian Brezulianu, Monica Fira, Lucian Fira
IVA
2005
Springer
15 years 5 months ago
Do You See What Eyes See? Implementing Inattentional Blindness
Abstract. This paper presents a computational model of visual attention incorporating a cognitive imperfection known as inattentional blindness. We begin by presenting four factors...
Erdan Gu, Catherine Stocker, Norman I. Badler
IAT
2008
IEEE
15 years 6 months ago
Exploiting Hyponymy in Extracting Relations and Enhancing Ontologies
Relation extraction systems typically rely on local lexical and syntactic features as evidence. Recent work suggests that for a given relation, there might exist certain patterns ...
Bhushan Mandhani, Stephen Soderland