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PUC
2010
118views more  PUC 2010»
14 years 10 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
CP
2007
Springer
15 years 6 months ago
Scheduling Conditional Task Graphs
The increasing levels of system integration in Multi-Processor System-on-Chips (MPSoCs) emphasize the need for new design flows for efficient mapping of multi-task applications o...
Michele Lombardi, Michela Milano
GECCO
2010
Springer
178views Optimization» more  GECCO 2010»
15 years 4 months ago
Crossing the reality gap in evolutionary robotics by promoting transferable controllers
The reality gap, that often makes controllers evolved in simulation inefficient once transferred onto the real system, remains a critical issue in Evolutionary Robotics (ER); it p...
Sylvain Koos, Jean-Baptiste Mouret, Stéphan...
ATAL
2008
Springer
15 years 1 months ago
A few good agents: multi-agent social learning
In this paper, we investigate multi-agent learning (MAL) in a multi-agent resource selection problem (MARS) in which a large group of agents are competing for common resources. Si...
Jean Oh, Stephen F. Smith
UIST
1993
ACM
15 years 3 months ago
Model-based User Interface Design by Example and by Interview
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
Martin R. Frank, James D. Foley