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HUMO
2000
Springer
15 years 5 months ago
Human Motion from Active Contours
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...
UIST
1995
ACM
15 years 5 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao
ICPR
2010
IEEE
15 years 4 months ago
Human-Area Segmentation by Selecting Similar Silhouette Images Based on Weak-Classifier Response
Human-area segmentation is a major issue in video surveillance. Many existing methods estimate individual human areas from the foreground area obtained by background subtraction, ...
Hiroaki Ando, Hironobu Fujiyoshi
FPLAY
2008
15 years 3 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
SPIESR
2003
136views Database» more  SPIESR 2003»
15 years 3 months ago
Media segmentation using self-similarity decomposition
We present a framework for analyzing the structure of digital media streams. Though our methods work for video, text, and audio, we concentrate on detecting the structure of digit...
Jonathan Foote, Matthew L. Cooper