Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
A new classification of digital curves into boundary curves and visual curves of different thickness is suggested. A fast algorithm for recognizing digital straight line segments i...
This paper considers the optimisation of a nonlinear functional for image segmentation and noise reduction. Equations optimising this functional are derived and employed to detect...
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...