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EGH
2010
Springer
15 years 2 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
DGCI
1997
Springer
15 years 8 months ago
Applications of Digital Straight Segments to Economical Image Encoding
A new classification of digital curves into boundary curves and visual curves of different thickness is suggested. A fast algorithm for recognizing digital straight line segments i...
Vladimir Kovalevsky
IVC
2006
82views more  IVC 2006»
15 years 4 months ago
Nonlinear optimisation method for image segmentation and noise reduction using geometrical intrinsic properties
This paper considers the optimisation of a nonlinear functional for image segmentation and noise reduction. Equations optimising this functional are derived and employed to detect...
Sasan Mahmoodi, Bayan S. Sharif
129
Voted
ICIP
2000
IEEE
16 years 6 months ago
Model-Aided Coding of Multi-Viewpoint Image Data
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Marcus A. Magnor, Peter Eisert, Bernd Girod
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 9 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex