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TOG
2002
133views more  TOG 2002»
15 years 4 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
IMR
2007
Springer
15 years 11 months ago
Automatic 3D Mesh Generation for a Domain with Multiple Materials
Abstract: This paper describes an approach to construct unstructured tetrahedral and hexahedral meshes for a domain with multiple materials. In earlier works, we developed an octre...
Yongjie Zhang, Thomas Hughes, Chandrajit L. Bajaj
144
Voted
SIGGRAPH
2010
ACM
15 years 9 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
141
Voted
VISUALIZATION
1998
IEEE
15 years 9 months ago
Interpolation of triangle hierarchies
We consider interpolation between keyframe hierarchies. We impose a set of weak constraints that allows smooth interpolation between two keyframe hierarchies in an animation or, m...
Axel Friedrich, Konrad Polthier, Markus Schmies
SIGGRAPH
1997
ACM
15 years 9 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe