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SIGGRAPH
1996
ACM
15 years 9 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
COMPGEOM
2001
ACM
15 years 8 months ago
Discrete mobile centers
We propose a new randomized algorithm for maintaining a set of clusters among moving nodes in the plane. Given a specified cluster radius, our algorithm selects and maintains a va...
Jie Gao, Leonidas J. Guibas, John Hershberger, Li ...
CGF
2008
105views more  CGF 2008»
15 years 5 months ago
Curvature-Domain Shape Processing
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
Michael Eigensatz, Robert W. Sumner, Mark Pauly
JGTOOLS
2006
111views more  JGTOOLS 2006»
15 years 5 months ago
Stochastic Billboard Clouds for Interactive Foliage Rendering
We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed...
J. Dylan Lacewell, David Edwards, Peter Shirley, W...
SMA
2008
ACM
139views Solid Modeling» more  SMA 2008»
15 years 5 months ago
An incremental approach to feature aligned quad dominant remeshing
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu