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DGCI
2009
Springer
15 years 9 months ago
Pixel Approximation Errors in Common Watershed Algorithms
Abstract. The exact, subpixel watershed algorithm delivers very accurate watershed boundaries based on a spline interpolation, but is slow and only works in 2D. On the other hand, ...
Hans Meine, Peer Stelldinger, Ullrich Köthe
CLOR
2006
15 years 8 months ago
Object Recognition in the Geometric Era: A Retrospective
Recent advances in object recognition have emphasized the integration of intensity-derived features such as affine patches with associated geometric constraints leading to impressi...
Joseph L. Mundy
141
Voted
CGF
2008
109views more  CGF 2008»
15 years 4 months ago
Occlusion Textures for Plausible Soft Shadows*
Authors' version: This paper presents a novel approach to obtain plausible soft shadows for complex dynamic scenes and a rectangular light source. We estimate the lights occl...
Elmar Eisemann, Xavier Décoret
CGF
2005
141views more  CGF 2005»
15 years 4 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
127
Voted
CGF
2004
86views more  CGF 2004»
15 years 4 months ago
Visualizing Objects with Mirrors
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...