Sciweavers

2639 search results - page 391 / 528
» Smooth Geometry Images
Sort
View
RT
1998
Springer
15 years 7 months ago
Canned Lightsources
Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
AAAI
2000
15 years 5 months ago
An Expert System for Recognition of Facial Actions and their Intensity
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Maja Pantic, Léon J. M. Rothkrantz
CGA
2008
15 years 4 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CGF
2008
109views more  CGF 2008»
15 years 4 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CAD
2004
Springer
15 years 4 months ago
Teaching meshes, subdivision and multiresolution techniques
In recent years, geometry processing algorithms that directly operate on polygonal meshes have become an indispensable tool in computer graphics, CAD/CAM applications, numerical s...
Stephan Bischoff, Leif Kobbelt