Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
In recent years, geometry processing algorithms that directly operate on polygonal meshes have become an indispensable tool in computer graphics, CAD/CAM applications, numerical s...