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CGF
2004
173views more  CGF 2004»
15 years 3 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
CGF
1999
81views more  CGF 1999»
15 years 3 months ago
Multi-layered impostors for accelerated rendering
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Xavier Décoret, François X. Sillion,...
ICASSP
2011
IEEE
15 years 1 months ago
Non-flat clustering whith alpha-divergences
The scope of the well-known k-means algorithm has been broadly extended with some recent results: first, the k- means++ initialization method gives some approximation guarantees...
Olivier Schwander, Frank Nielsen
TVCG
2011
121views more  TVCG 2011»
14 years 11 months ago
GPU-Assisted Computation of Centroidal Voronoi Tessellation
—Centroidal Voronoi tessellations (CVT) are widely used in computational science and engineering. The most commonly used method is Lloyd’s method, and recently the L-BFGS metho...
Guodong Rong, Yang Liu, Wenping Wang, Xiaotian Yin...
PAMI
2010
145views more  PAMI 2010»
14 years 10 months ago
Texture Synthesis with Grouplets
This paper proposes a new method to synthesize and inpaint geometric textures. The texture model is composed of a geometric layer that drives the computation of a new grouplet tran...
Gabriel Peyré