In recent years polynomial solvers based on algebraic geometry techniques, and specifically the action matrix method, have become popular for solving minimal problems in computer...
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
We propose a method of calibrating multiple camera systems that operates by adjusting the camera parameters and the 3D shape of objects onto silhouette observations. Our method em...
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...