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ICCV
2011
IEEE
14 years 4 months ago
Optimizing Polynomial Solvers for Minimal Geometry Problems
In recent years polynomial solvers based on algebraic geometry techniques, and specifically the action matrix method, have become popular for solving minimal problems in computer...
Oleg Naroditsky, Kostas Daniilidis
VMV
2007
178views Visualization» more  VMV 2007»
15 years 5 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
CVPR
2000
IEEE
16 years 6 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
ICPR
2006
IEEE
16 years 5 months ago
Multiple Camera Calibration with Bundled Optimization using Silhouette Geometry Constraints
We propose a method of calibrating multiple camera systems that operates by adjusting the camera parameters and the 3D shape of objects onto silhouette observations. Our method em...
Akira Utsumi, Hirotake Yamazoe, Shinji Abe
DCC
2003
IEEE
16 years 3 months ago
Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
Sridhar Lavu, Hyeokho Choi, Richard G. Baraniuk