This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
In this paper, we propose a novel algorithm to smooth and simplify simultaneously range images and also triangle meshes derived from those images. These data sets often suffer fro...
Yiyong Sun, Joon Ki Paik, Andreas Koschan, David L...
We propose an energy-based framework for approximating surfaces from a cloud of point measurements corrupted by noise and outliers. Our energy assigns a tangent plane to each (noi...
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
This paper presents a framework for integrating multiple sensory data, sparse range data and dense depth maps from shape from shading in order to improve the 3D reconstruction of ...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...