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» Smoothed Motion Complexity
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SASO
2007
IEEE
15 years 10 months ago
Emergence of Smooth Pursuit using Chaos
The task of tracking an object has been fully studied and many solutions presented before. However, it is a perfect test bed for the study of a novel model using Coupled Chaos Sys...
Boris Duran, Giorgio Metta, Giulio Sandini
188
Voted
GRAPP
2009
16 years 8 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
SIAMMA
2010
105views more  SIAMMA 2010»
14 years 11 months ago
On the Convergence of the Ohta-Kawasaki Equation to Motion by Nonlocal Mullins-Sekerka Law
In this paper, we establish the convergence of the Ohta-Kawasaki equation to motion by nonlocal Mullins-Sekerka law on any smooth domain in space dimensions N 3. These equations a...
Nam Q. Le
ECCV
2008
Springer
16 years 6 months ago
Finding Actions Using Shape Flows
Abstract. We propose a novel method for action detection based on a new action descriptor called a shape flow that represents both the shape and movement of an object in a holistic...
Hao Jiang, David R. Martin
TOG
2010
117views more  TOG 2010»
14 years 11 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...