Identifying consumer preferences is a key challenge in customizing electronic commerce sites to individual users. The increasing availability of online social networks provides on...
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
Abstract. Online recommender systems are a common target of attack. Existing research has focused on automated manipulation of recommender systems through the creation of shill acc...
Medicine, psychology and quality of life literature all point to the importance of not just asking ‘how are you?’, but assessing and being aware of self and others’ well-bei...
Abstract—In this paper we introduce a new model to represent an interconnected network of networks. This model is fundamental to reason about the real organization of on-line soc...