In this paper we describe MRSCL Geometry a collaborative educational activity that explores the use of robotic technology and wirelessly connected Pocket PCs as tools for teaching ...
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
The literature in the field of knowledge management shows a certain preoccupation with information technology (IT) and technical solutions while it reflects a limited view of orga...