The goal of this paper is to open discussion about industrial creativity as a potential application field for Embodied Conversational Agents. We introduce the domain of creativity ...
This paper proposes a formal framework which offers an external representation of conversations between conversational agents. Using this formalism allows us: (1) to represent the ...
Abstract. Using audio visualization, we seek to demonstrate how natural interaction is augmented with the addition of interaction history. Our Conversation Clock visualization capt...
Building conversation protocols has traditionally been an art more than a science, as their construction is often guided by designers’ intuition rather than by a principled appro...
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...