This study examines the acceptance and usability of an animated conversational agent designed to establish longterm relationships with older, mostly minority adult users living in...
Timothy W. Bickmore, Lisa Caruso, Kerri Clough-Gor...
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze have been mon...
For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors chan...
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
While talking, people may move heavily their arms around, remain expressionless, or even display subtle facial movements... These differences may arise from personality, cultural,...