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CANDT
2009
14 years 10 months ago
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
Derek L. Hansen
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CHI
1996
ACM
15 years 1 months ago
Technomethodology: Paradoxes and Possibilities
The design of CSCW systems has often had its roots in ethnomethodological understandings of work and investigations of working settings. Increasingly, we are also seeing these ide...
Graham Button, Paul Dourish
ATAL
2009
Springer
15 years 4 months ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge
SIGECOM
2009
ACM
95views ECommerce» more  SIGECOM 2009»
15 years 4 months ago
Eliciting truthful answers to multiple-choice questions
Motivated by the prevalence of online questionnaires in electronic commerce, and of multiple-choice questions in such questionnaires, we consider the problem of eliciting truthful...
Nicolas S. Lambert, Yoav Shoham