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112
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CHI
1998
ACM
15 years 5 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
98
Voted
KDD
2009
ACM
164views Data Mining» more  KDD 2009»
16 years 1 months ago
Social influence analysis in large-scale networks
In large social networks, nodes (users, entities) are influenced by others for various reasons. For example, the colleagues have strong influence on one's work, while the fri...
Jie Tang, Jimeng Sun, Chi Wang, Zi Yang
CSCW
1998
ACM
15 years 13 days ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
101
Voted
AAAI
2010
15 years 2 months ago
Predicting the Importance of Newsfeed Posts and Social Network Friends
As users of social networking websites expand their network of friends, they are often flooded with newsfeed posts and status updates, most of which they consider to be understand...
Tim Paek, Michael Gamon, Scott Counts, David Maxwe...
118
Voted
WWW
2010
ACM
15 years 7 months ago
Exploiting social context for review quality prediction
Online reviews in which users publish detailed commentary about their experiences and opinions with products, services, or events are extremely valuable to users who rely on them ...
Yue Lu, Panayiotis Tsaparas, Alexandros Ntoulas, L...