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SGP
2003
14 years 11 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
COOTS
1997
14 years 11 months ago
MiSFIT: A Tool for Constructing Safe Extensible C++ Systems
The boundary between application and system is becoming increasingly permeable. Extensible applications, such as web browsers, database systems, and operating systems, demonstrate...
Christopher Small
AAAI
1994
14 years 11 months ago
Learning to Reason
We introduce a new framework for the study of reasoning. The Learning (in order) to Reason approach developed here views learning as an integral part of the inference process, and ...
Roni Khardon, Dan Roth
NIPS
1996
14 years 11 months ago
Multidimensional Triangulation and Interpolation for Reinforcement Learning
Dynamic Programming, Q-learning and other discrete Markov Decision Process solvers can be applied to continuous d-dimensional state-spaces by quantizing the state space into an arr...
Scott Davies
ATAL
2010
Springer
14 years 11 months ago
Decision making with dynamically arriving information
Decision making is the ability to decide on the best alternative among a set of candidates based on their value. In many real-world domains the value depends on events that occur ...
Meir Kalech, Avi Pfeffer
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