We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
The boundary between application and system is becoming increasingly permeable. Extensible applications, such as web browsers, database systems, and operating systems, demonstrate...
We introduce a new framework for the study of reasoning. The Learning (in order) to Reason approach developed here views learning as an integral part of the inference process, and ...
Dynamic Programming, Q-learning and other discrete Markov Decision Process solvers can be applied to continuous d-dimensional state-spaces by quantizing the state space into an arr...
Decision making is the ability to decide on the best alternative among a set of candidates based on their value. In many real-world domains the value depends on events that occur ...