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CHI
2008
ACM
16 years 5 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2008
ACM
16 years 5 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CHI
2005
ACM
16 years 5 months ago
Assessing differential usage of usenet social accounting meta-data
We describe a usage study of Netscan\Tech, a system that generates and publishes daily a range of social metrics across three dimensions: newsgroup, author, and thread, for a set ...
A. J. Bernheim Brush, Xiaoqing Wang, Tammara Combs...
CANDC
2005
ACM
15 years 6 months ago
Understanding design as a social creative process
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativity’ and ‘innovation’ are frequently used when referring to the design ...
Andy Warr, Eamonn O'Neill
PVLDB
2010
200views more  PVLDB 2010»
15 years 3 months ago
SAPPER: Subgraph Indexing and Approximate Matching in Large Graphs
With the emergence of new applications, e.g., computational biology, new software engineering techniques, social networks, etc., more data is in the form of graphs. Locating occur...
Shijie Zhang, Jiong Yang, Wei Jin