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FDG
2009
ACM
15 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
WWW
2007
ACM
16 years 5 months ago
Information flow modeling based on diffusion rate for prediction and ranking
Information flows in a network where individuals influence each other. The diffusion rate captures how efficiently the information can diffuse among the users in the network. We p...
Xiaodan Song, Yun Chi, Koji Hino, Belle L. Tseng
KDD
2012
ACM
200views Data Mining» more  KDD 2012»
13 years 7 months ago
Vertex neighborhoods, low conductance cuts, and good seeds for local community methods
The communities of a social network are sets of vertices with more connections inside the set than outside. We theoretically demonstrate that two commonly observed properties of s...
David F. Gleich, C. Seshadhri
ASUNAM
2009
IEEE
15 years 12 months ago
Models of Communication Dynamics for Simulation of Information Diffusion
—We study information diffusion in real-life and synthetic dynamic networks, using well known threshold and cascade models of diffusion. Our test-bed is the communication network...
Konstantin Mertsalov, Malik Magdon-Ismail, Mark K....
CSCW
2006
ACM
15 years 11 months ago
Actor centrality correlates to project based coordination
In this study, we draw on network centrality concepts and coordination theory to understand how project team members interact when working towards a common goal. A text-mining app...
Liaquat Hossain, Andrè Wu, Kon Shing Kennet...