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CHI
2004
ACM
16 years 5 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
CHI
2001
ACM
16 years 5 months ago
Designing palaver tree online: supporting social roles in a community of oral history
As a more diverse population of users moves online, understanding how to help those groups work together and leverage their diverse skills poses a significant challenge for human-...
Jason B. Ellis, Amy Bruckman
CHI
1997
ACM
15 years 9 months ago
Social Trends and Product Opportunities: Philips' Vision of the Future Project
This paper describes a project that was carried out by Philips Corporate Design (PCD) to explore ideas for products and services, which could be part of our future in the year 200...
Robert Lambourne, Khodi Feiz, Bertrand Rigot
HRI
2011
ACM
14 years 8 months ago
Managing social constraints on recharge behaviour for robot companions using memory
In this paper, we present an approach to monitor human activities such as entry, exit and break times of people in a workplace environment. The companion robot then learns the use...
Amol A. Deshmukh, Mei Yii Lim, Michael Kriegel, Ru...
HPDC
1993
IEEE
15 years 9 months ago
An Analysis of Distributed Computing Software and Hardware for Applications in Computational Physics
We have implemented a set of computational physics codes on a network of IBM RS/6000 workstations used as a distributed parallel computer. We compare the performance of the codes ...
Paul D. Coddington