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AGS
2009
Springer
16 years 28 days ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
IICS
2009
Springer
16 years 26 days ago
Contributing and Socialization - Biaxial Segmentation for Users Generating Content
: User generated content is a valuable resource voluntarily provided by a growing number of users. As online and traditional businesses increasingly harness this resource the need ...
Hendrik Send, Daniel Michelis
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
16 years 18 days ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
ACOM
2006
Springer
16 years 9 days ago
Using Social Commitments to Control the Agents' Freedom of Speech
Communication is essential in multi-agent systems, since it allows agents to share knowledge and to coordinate. However, in open multi-agent systems, autonomous and heterogeneous a...
Guillaume Muller, Laurent Vercouter
159
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MABS
2000
Springer
15 years 10 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson