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135
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CG
2000
Springer
15 years 7 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
138
Voted
PADS
1999
ACM
15 years 7 months ago
Shock Resistant Time Warp
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter c...
Alois Ferscha, James Johnson
111
Voted
SIGCOMM
1999
ACM
15 years 7 months ago
Routing with a Clue
We suggest a new simple forwarding technique to speed-up IP destination address lookup. The technique is a natural extension of IP, requires 5 bits in the IP header (IPv4, 7 in IP...
Anat Bremler-Barr, Yehuda Afek, Sariel Har-Peled
122
Voted
SIGCOMM
1999
ACM
15 years 7 months ago
A Simple Approximation to Minimum-Delay Routing
The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is ve...
Srinivas Vutukury, J. J. Garcia-Luna-Aceves
138
Voted
HPDC
1999
IEEE
15 years 7 months ago
Dodo: A User-level System for Exploiting Idle Memory in Workstation Clusters
In this paper, we present the design and implementation of Dodo, an e cient user-level system for harvesting idle memory in o -the-shelf clusters of workstations. Dodo enables dat...
Samir Koussih, Anurag Acharya, Sanjeev Setia
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