Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
We address the problem of maximizing the social welfare in a peer-to-peer streaming overlay given a fixed amount of server upload capacity. We show that peers' selfish behavio...
This paper addresses the issue of social recommendation based on collaborative filtering (CF) algorithms. Social recommendation emphasizes utilizing various attributes informatio...
We introduce the graphlet decomposition of a weighted network, which encodes a notion of social information based on social structure. We develop a scalable algorithm, which combi...
In this paper, we design recommender systems for weblogs based on the link structure among them. We propose algorithms based on refined random walks and spectral methods. First, w...