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PRIMA
2009
Springer
15 years 9 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
CN
2011
127views more  CN 2011»
14 years 11 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
NOSSDAV
2010
Springer
15 years 8 months ago
Mesh-based peer-to-peer layered video streaming with taxation
Recent advance in scalable video coding (SVC) makes it possible for users to receive the same video with different qualities. To adopt SVC in P2P streaming, two key design questio...
Hao Hu, Yang Guo, Yong Liu
KDD
2008
ACM
147views Data Mining» more  KDD 2008»
16 years 4 months ago
Mobile call graphs: beyond power-law and lognormal distributions
We analyze a massive social network, gathered from the records of a large mobile phone operator, with more than a million users and tens of millions of calls. We examine the distr...
Mukund Seshadri, Sridhar Machiraju, Ashwin Sridhar...
SIGSOFT
2008
ACM
16 years 5 months ago
Can developer-module networks predict failures?
Software teams should follow a well defined goal and keep their work focused. Work fragmentation is bad for efficiency and quality. In this paper we empirically investigate the re...
Martin Pinzger, Nachiappan Nagappan, Brendan Murph...