Sciweavers

2540 search results - page 307 / 508
» Social Networks: An Introduction
Sort
View
127
Voted
NETGAMES
2006
ACM
15 years 7 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SACMAT
2011
ACM
14 years 4 months ago
Modeling data flow in socio-information networks: a risk estimation approach
Information leakage via the networks formed by subjects (e.g., Facebook, Twitter) and objects (e.g., blogosphere) − some of whom may be controlled by malicious insiders − ofte...
Ting Wang, Mudhakar Srivatsa, Dakshi Agrawal, Ling...
CMOT
2004
83views more  CMOT 2004»
15 years 1 months ago
Networks, Fields and Organizations: Micro-Dynamics, Scale and Cohesive Embeddings
Social action is situated in fields that are simultaneously composed of interpersonal ties and relations among organizations, which are both usefully characterized as social netwo...
Douglas R. White, Jason Owen-Smith, James Moody, W...
122
Voted
WWW
2011
ACM
14 years 8 months ago
Finding the bias and prestige of nodes in networks based on trust scores
Many real-life graphs such as social networks and peer-topeer networks capture the relationships among the nodes by using trust scores to label the edges. Important usage of such ...
Abhinav Mishra, Arnab Bhattacharya
WWW
2011
ACM
14 years 8 months ago
Network bucket testing
Bucket testing, also known as A/B testing, is a practice that is widely used by on-line sites with large audiences: in a simple version of the methodology, one evaluates a new fea...
Lars Backstrom, Jon M. Kleinberg