We propose a prototype for a real-world, human network proximity experiment with detailed recordings of the position of individuals. Our aim is to provide a comprehensive dataset t...
Matthew Stabeler, Davide Cellai, Simon Dobson, Pad...
In a dynamic social or biological environment, interactions between the underlying actors can undergo large and systematic changes. Each actor can assume multiple roles and their ...
—We describe an efficient algorithm for releasing a provably private estimate of the degree distribution of a network. The algorithm satisfies a rigorous property of differenti...
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
In this paper, we model the cost incurred by each peer participating in a peer-to-peer network. Such a cost model allows to gauge potential disincentives for peers to collaborate,...