Sciweavers

204 search results - page 21 / 41
» Social Practice: Becoming Enculturated in Human-Computer Int...
Sort
View
CHI
2007
ACM
15 years 10 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
ACMDIS
2006
ACM
15 years 3 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd
79
Voted
CHI
2004
ACM
15 years 10 months ago
Context-sensitive design and human-centered interactive systems
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
Keiichi Sato, Ken Douros
HUC
2009
Springer
15 years 2 months ago
Ubicomp4D: infrastructure and interaction for international development--the case of urban indian slums
This paper attempts to re-imagine ubiquitous computing for populations in low-income and information-challenged environments. We examine information infrastructures in midsized ur...
Nithya Sambasivan, Nimmi Rangaswamy, Ed Cutrell, B...
74
Voted
CHI
2009
ACM
15 years 10 months ago
Spectator understanding of error in performance
The development of computer-based devices for music control has created a need to study how spectators understand new performance technologies and practices. As a part of a larger...
A. Cavan Fyans, Michael Gurevich, Paul Stapleton