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SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
VRST
2006
ACM
15 years 3 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
VRST
2006
ACM
15 years 3 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
GROUP
2005
ACM
15 years 3 months ago
Timing in the art of integration: 'that's how the bastille got stormed'
This paper uses a long term ethnographic study of the design and implementation of an electronic patient records (EPR) system in a UK hospital Trust to consider issues arising in ...
David Martin, Mark Rouncefield, Jacki O'Neill, Mar...
MM
2005
ACM
139views Multimedia» more  MM 2005»
15 years 3 months ago
Multimodal affect recognition in learning environments
We propose a multi-sensor affect recognition system and evaluate it on the challenging task of classifying interest (or disinterest) in children trying to solve an educational pu...
Ashish Kapoor, Rosalind W. Picard